Our first extra!

I figured other people would want to use some of the creatures I’ve converted/created for their own games, so here’s the first one! Originally shown on page 1, Longnose was just going to be another generic goblin, but I really liked the way he looked. Now he’s the goblin chief’s right-hand-man!

Longnose

Small humanoid (goblinoid), neutral evil

Armor Class 15 (studded leather)

Hit Points     36 (8d6+8)

Speed             30 ft.

STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 12 (+1) 12 (+1) 10 (+0) 9 (-1)

Skills              Athletics +1, Perception +2, Stealth +7

Senses           darkvision 60 ft., passive Perception 12

Languages    Common, Goblin

Challenge      1 (200 XP)

Nimble Escape Longnose can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack Longnose can make two attacks with his sword.

Sword Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Reactions

Duck Longnose adds 2 to his AC against one attack that would hit him. To do so, Longnose must be able to see the attacker.